The Backlog Resolute
Theme is the purpose of story, the hook on which we can hang a work's significance in the cultural lexicon.
Through theme, a story can literally shape our thinking, even as we blithely consume the work for its "entertainment value." Man’s insignificance in Godzilla (2014); the significance of knowledge and understanding in Bloodborne; the false dichotomy of the Light and Dark Side in Star Wars: Episode VIII. Themes appear in the most surprising places and in the most insidious ways, working their way into our brains often without our even realizing.
Consider this too: I have an enormous backlog of literature, video games, and films that I cannot possibly finish in this lifetime, yet I prefer to arrange them all in a terrifying list on the false premise that, given time and focus, I will finish them all.
Then: This is a blog for me to both record my progress through that infinite obligation and to muse on those themes that speak to me as I work. With luck, we will even have a few surprises along the way.
Let’s get on with it then!
Latest entries
Fire Emblem: Three Houses is a tactical strategy roleplaying game where the player controls a military academy professor tasked with grooming her young students into ardent commanders on the battlefield. The premise is problematic (though it makes for riveting gameplay), but developer Intelligent Systems gets away with it for one simple reason: it knows this is all terrible. It understands the forces it is playing with - politics and hatred, spun into a real, bloody multi-national war - and it does not shirk from making it feel as awful as it truly is.
(Spoilers for the game’s endings ahead.)
A new year is a time to reflect on the old, and what better way is there than to commemorate our most favorite of video games? But this is not a task to be taken alone. I gathered unto myself a team of six lovely men and women to cast forth our nominees and vote - with great authority - on what was truly the most special of all special games to us last year.
Oh, and this list has almost nothing to do with release dates. Instead, it is a recognition of the actual games that spoke to us - and held us together, sometimes quite literally - in 2020.
Crack open that award envelope, and let’s begin!
We examine evil’s anonymity as a weapon, and good’s anonymity as a curse, in Fargo Season 3, and discover if the scales can be tipped after all.
The true horror of Until Dawn isn't the bloodthirsty monsters. It's the reality of being betrayed by and trapped in one's own mind from trauma and mental illness.
The Witcher 2 asks the player to find meaning in the choice, not the outcome.
How far can game mechanics as level design take us?